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Echo Labs: Life Steal

Level Designer | Combat Platformer

For DJam#8, I worked with a small team of 4 to develop a game experience within 48 hours. â€‹â€‹â€‹

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  • Level Design:  I blocked out different game spaces for mechanics conditioning, platforming, and combat.
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  • Spatial Metrics:  I tested various distances and heights to document measurements and develop a clear understanding of the locomotion and game spaces relative to one another.
     

  • ​LD Tools Scripting: I scripted multiple level design specific tools that I also implemented to help drive gameplay.
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Tools: Unreal Engine 5, Blueprints, Git, Trello
 

Platforms: PC


Skills: Level Design, Game Design, Encounter Design, LD Tools, Documentation, Ticketing, Playtesting, Project Coordination

DCG: Unsanctified
(Prototype In Development)

Level & Gameplay Designer  |  Survival Horror

At Digital Cannoli Games, I take ownership in the level and gameplay through designing levels from concept, block out, and final execution. â€‹â€‹â€‹

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  • Level Design:  During development, I create levels for milestone builds, quality assurance tests, and general playtests in order to find the fun.
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  • Blueprints Scripting:  I blueprint various gameplay features such as environment hazards, upgrades, UI codex, etc. while also developing technical level design tools such as a master trigger. 
     

  • Team Coordination:  As the project's lead, I make major dev and producing decisions, keep the game's vision, hold team meetings, set milestones, supervise team members, and onboard new talent.​​​
     

Tools: Unreal Engine 5, Blueprints, Perforce, Jira & Confluence, Miro
 

Platforms: PC


Skills: Level Design, Game Design, Encounter Design, Content Design, Narrative Design, Gameplay Scripting, Documentation, Ticketing, Playtesting, Project Coordination

If you have a high screen resolution like me, use control middle mouse scroll to zoom in.                             

Creators Corp: Fortnite Maps

Level Designer  |  Multiplayer PVP and Tycoons

At Creators Corp, I was contracted to work on 5 launched Fortnite Islands, with several maps having over a million plays each!

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  • Level Design:  I was responsible for developing the layout, sight lines, readability; making the maps fun and intuitive.
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  • Verse Scripting and Device Implementation: I assisted our programming lead with writing code for UI functionality and setting up various gameplay devices in maps.
     

  • ​Art Optimization: I worked on optimizing art assets to develop good performance on various devices and to meet the limited storage capacity for Fortnite uploads.
     

Tools: UEFN, Blender, Photoshop, Trello, Figma

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Platforms: PC, Console, Mobile

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Skills: Level Design, Game Design, Level Art, Lighting, Look Development, Asset Creation, Art Optimization

DCG: The Chad
(Steam Launch)

Level & Gameplay Designer  |  Humorous Action

Originally, I worked with a small team to develop The Chad, where I was responsible for much of the game's scripting and overall design.​​​

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  • Level Design:  I developed 6 final levels following a specifically designed flow with every level introducing new mechanics and enemies.
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  • Blueprints Scripting: I designed and scripted most of the game's features and gameplay including the player kit, abilities, items, hazards, dialogue system, interactables, etc. 
     

  • Finding the Fun: I iterated gameplay and play tested builds to find fun and understand the player's experience compared to my intended experience.
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Tools: Unreal Engine 5, Blueprints, Perforce, Jira & Confluence, Miro
 

Platforms: PC


Skills: Level Design, Game Design, Encounter Design, Content Design, Narrative Design, Blueprint Scripting, Documentation, Ticketing, Playtesting

© 2023 Nick D'Amico

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